Ubiquitous Learning Spaces
Minneapolis Airport provides wireless connectivity as well as multiple devices for travelers to use. Last week I attended a national conference and learned from keynote speakers, educator...
View ArticleMachinima for Education
Scoping out the EduMachinima Theater on Front Range in Second Life. A group to support the development and use of machinima in education will begin meeting bi-weekly, starting on Monday September 16 at...
View ArticleHour of Code in an MMORPG and an Immersive 3D Environment
I will be joining ISTE’s SIGVE and the IB Educators Guild in WoW in on an Hour of Code to celebrate Computer Science Week and to advocate for teaching coding at all grade levels. This will be at...
View ArticleIs Machinima The New Diorama? or Flipping Academic Fairs
Jokaydia monitors children ages 4-16 in constructing spaces in Minecraft. Students use video capture and editing software to make machinima. This student built space is a historical complex. Ask a...
View ArticleImmerse Into Mobile Games for Fitness
Virtual Word interaction can be mobile and active. Businesses across the country are recognizing that employee fitness contributes to better attendance associated with reduced sick days, reduction in...
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